technology application

VR Classroom

1
domains
3
stories
3
SDGs
updatedMay 7, 2021
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A virtual reality educational experience including a student-friendly interface, gesture controls, and embedded learning resources available for both pupils and teachers to collaborate remotely in an immersive environment.
A virtual reality educational experience including a student-friendly interface, gesture controls, and embedded learning resources available for both pupils and teachers to collaborate remotely in an immersive environment.

Virtual immersive environments designed to simulate real-life situations without the associated risks of physical interactions. This mechanism provides highly detailed and interactive 3D visuals as a means to enhance and complement real-world exploration.

Learners are placed into a simulated environment with the help of VR glasses in which they can interact with virtual objects and different contexts. From military to medical, industrial, and service-based industries, virtual reality provides a new way to learn mechanical and even interpersonal tasks, while reducing accidents and increasing worker efficiency and proficiency.

Related Content

3 stories
2 organizations
1 technology domains
5 industries
  • Art & Design
  • Communications
  • Education
  • Hospitality & Leisure
  • Media & Interface
4 topics
  • Youth and Sport
  • Technical and Vocational Education and Training (TVET)
  • Higher Education
  • Education
3 SDGs
  • 04 Quality Education
  • 09 Industry, innovation and infrastructure
  • 10 Reduce inequalities